Tag Archives: Fallout

5 Years of Blogging: Top 5 Expansions and Remasters

It is slightly unfortunate that video game companies seem obsessed with squeezing more and more money out of consumers. DLC and Remasters are a fact of life now, but fortunately, unlike microtransactions and lootboxes, there is actually a point to DLC and remasters and they can be really fun – these lists highlight the ones I consider the best in the business. Enjoy!

Top 5 DLC and Expansions:

5: Dawnguard (Skyrim) Dawnguard is still my favourite of the 3 Skyrim DLC’s. Although Hearthfire adds some welcome features and Dragonborn adds a new location to explore with some fun quests, Dawnguard arguably is the most memorable. Not only does it make playing as a Vampire or Werewolf much more fun (adding perk trees which allow you to greatly expand either’s abilities) but includes one of the best questlines in the game – whether you play as the Dawnguard (Vampire Hunters) or the Vampire Lords, the story is engaging and the quests are memorable (especially the trip to the Soul Cairn). The crossbow is a great new weapon for archers – it packs a hell of a punch but has a realistically slower reload time than normal bows, and can be upgraded repeatedly if you side with the Dawnguard. The DLC also includes Serana, the vampiric daughter of Lord Harkon, the main antagonist of the DLC, who is one of the best companions in the game. Ultimately, if you have Skyrim, you need to play this!

4: Old World Blues (Fallout: New Vegas) Fallout has a very patchy record with DLC, but Old World Blues is probably the first example of them getting it pretty much spot on. The plot sees your character abducted and partially lobotomized by a cabal of crazy scientists (who are now all brains plugged into robotic platforms) and the main quest involves you gathering equipment to help you retrieve your original brain (the scientists having replaced it with a mechanical one). Its mad, its hilarious and gives you a great new area to explore, full of messed up experiments, berserk droids and particularly nasty variants of the Mojave wastelands most irritating mutants. This is fallout embracing its crazy, wackier side for probably the last time (Fallout 4 had nothing as zany by comparison) to the extent that the main boss fight features a giant robot scorpion with a laser cannon in its tail. Fun and memorable, its only flaws are that of its parent game: i.e. occasional crashes or lag.

3: Citadel (Mass Effect 3) Mass Effect 3’s ending was made palatable with the free Extended Cut DLC, but Citadel gave the series and fans a proper goodbye. With a lighter story than the main game, tons of fun Easter eggs, great additions to companion romance arcs and a pulsating new combat arena, its pure fan service, but in the best way. It terms of content, humour and challenge (enemies give out pretty hefty damage here) Mass Effect’s never done better with its DLC. Even ME2’s excellent lair of the Shadow Broker doesn’t have the same depth this does.

2: Kingdoms (Medieval 2: Total War): Every Total War game since Rome 1 has featured some kind of expansion or DLC, but Kingdoms is arguably the best because it is four campaigns in one. No matter your preferred playstyle, Kingdoms gives you something to have fun with. Love stomping your foes into the dirt with heavy cavalry? Fight as Jerusalem or Antioch in the Crusades campaign and you can do just that. Prefer defensive playstyles? Wales’ wide range of missile units in the Britannia campaign are your jam. Want to conquer the map with hordes of heavy infantry? The Teutonic Order and Denmark spend the whole of the Teutonic Campaign doing just that. There’s also the Americas campaign, which pits Spanish, French and English expeditions against the vast numbers of Mayan, Aztec and Apache armies, some of whom are capable of learning the European’s technology and turning it against them. Put simply, if you love Medieval 2, you need to buy kingdoms. Fortunately, steam now sells them as one item!

1: Far Harbour (Fallout 4) Its rare for a DLC to be better than the actual GAME its a part of, but Far Harbour is just that. All of the problems of Fallout 4’s main campaign and side quests are absent here. Whereas the Commonwealth was quite a dull place to explore outside of the Main Quests, the Island is teeming with interesting vaults, warring factions and tough creatures to battle. It has a great atmosphere, with a radioactive fog cloud blanketing the entire island and danger lurking in every bog, marsh or piece of shoreline. The three main factions are all interesting to interact with and aren’t as boring as say, the Minutemen in the main campaign. You can even call in the Institute or the Brotherhood of Steel to deal with the Synth faction if you so wish. Even the stupid, repetitive build mechanic is hardly used here, and certainly isn’t critical to any missions. If you own F4, but don’t have this expansion, you’re missing the best that game has to other. Also – find the hidden vault – it sparks off a murder-mystery quest with Robobrain Residents that is one of the best sidequests in the whole damn game.

Top 5 Remasters:

5: Bioshock: The Collection: The remaster itself doesn’t really add much, which is why this collection is only fifth on this list, but I have to credit how brilliant this trilogy looks in HD. Rapture has always been one of the most memorable and well-crafted settings in video games, and seeing it realised on current gen was worth the upgrade. Shorter load screens are an added bonus, as is the fact this bundle contains all 3 games with all the DLC (it scraps Bioshock 2’s multiplayer mode, but that’s no huge loss) make it great value for money.

4: Modern Warfare Remastered: Call of Duty 4 is for many one of the franchise’s best entries. It has a great campaign and great multiplayer – in my opinion, only COD4 and MW2 can claim that – every other one is weak in at least one area (or has a bad zombies/survival/spec ops mode). Either way, it was no surprise that when Modern Warfare Remastered released, it outshone and outsold COD: Infinite Warfare, which, while superficially fun, lacks any real depth in its campaign and whose multiplayer the fanbase just wasn’t interested in. MWR harkens back to a time when call of duty multiplayer was balanced and had a good selection of maps – there’s only 3 killstreaks here and everyone has them available from the get-go, giving newbies more of a chance. While there are some maps you will dislike (in my case Wet Work, since Snipers and Grenade-spammers have a large advantage) and a couple that are just a bit forgettable (District and Downpour) the vast majority are all fun and allow the use of multiple playstyles. It still has a good player base (at least on main modes) 3 years after release, which is always a sign of quality. It’ll probably fall off the grid if the modern warfare reboot is any good, but MWR was one of the few remasters that people not only wanted, but actually delivered where it counted. Pity it has random loot drops, but this is COD. There’s a reason none of the developers got on my best gaming companies list.

3: Catherine: Full Body: Remasters tend to focus on improving gameplay, performance and graphics (or in the case of lazy cash-grabs, just graphics). Few add new content. Catherine: Full Body not only adds additional levels, but a new key character, new cutscenes, challenges and a complete revamp of its puzzle levels (the player can choose between the original or remix versions). Still one of the oddest games I’ve ever played (half anime-esque drama, half platform puzzle horror game) Catherine is a game that will make you ask ‘what the f*ckkkk?!?!?’ at least twice an hour. The full body edition is sexier, with more depth and more variety. Probably not a game that’s to everyone’s taste, but I have to give them credit for the effort they put into this comprehensive remaster.

2: Skyrim Special Edition: Skyrim was always a great game, but there was some roughness to the original. Load times got more and more ludicrous above level 25 and there were a large number of game-ending freezes and crashes. The Special Edition fixes both issues – loading times are now measured in seconds rather than minutes, and while there can still be odd crashes or freezes, they occur very rarely compared to the original. The graphical upgrade is a welcome addition – with great weather and shadow mechanics which make the world feel that bit more alive and real, and even more of a beautiful place to explore.

1: Spyro: Reignited Trilogy: This is a remaster with ambition – given that the Spyro games were a PS1 trilogy, turning it into a current-gen remaster was no mean feat. Every level and character is lovingly recreated here – the game looks superb, plays brilliantly and retains the charm of the original – they even brought back the original composer to work on the revised but faithful soundtrack. A treat for original fans and newbies like me alike, this sums up everything a good remaster should do – providing a huge graphical upgrade, refining gameplay and level design, and bringing a classic to a new generation. Add in the relatively low price (for 3 games in 1 remember!) and this is a must buy, one that in my opinion, is the best remastered collection out there.

Hope you enjoyed, next update will be up tomorrow, focusing on my favourite writers and directors in TV and film – see you then!

The rise and fall of the Fallout franchise.

How the mighty have fallen.

It’s been a pretty awesome year for Video Gamers (particularly on PS4) with hit games such as God of War, Detroit: Become Human, Spiderman and Assassin’s Creed Odyssey. But even great gaming years have complete turkeys. Fallout 76 is this year’s – reviews have been universally critical (average rating’s are around 4/10 to 5/10) and the fans are mostly furious at how poor the finished product is.

Its rare for the big beasts in gaming to screw up so spectacularly. It happened with Star Wars Battlefront 2 and Mass Effect Andromeda last year, but both those games had redeeming features. Battlefront 2 had solid gameplay and was still quite a decent experience, despite the stupid loot box and microtransactions system. The DLC also helped make it a more complete experience. Mass Effect Andromeda was disappointing, but is still a reasonably fun game. The negative reaction was mainly due to it not living up to the VERY high standards of its predecessors, and some laughably bad character animations due to tech issues. But most of those issues were fixed pretty quickly, and a 2nd playthrough with lower expectations proved the game itself is decent if a bit forgettable. But Fallout 76 has even more problems that those games did.

Firstly, virtually none of the long-term fans wanted it. Fallout has always been a single-player experience, and no one was crying out for a multiplayer version. It smacked of being a simple cash-grab, not a fan-service extra. Secondly, the game is notoriously empty without NPC’s. While there’s still some fun to be had for co-op players, playing this solo is not an option. Finally, and most damningly, the game seems absolutely riddled with bugs. Not just bad animation bugs (which the fallout series is well known for) but game breaking bugs like stuck loading screens and endless crashes. Now, this may be fixed somewhat over the next few months, but frankly, its unacceptable for a game priced £59 at launch to be in such a poor state. No wonder the price got cut to £34 within a week after poor sales.

This is a real pity. Fallout has been an absolute gem of a series so far. While I never played the PC, turn-based RPGs the series began with, I came in at Fallout 3 on PS3 and loved it. It was up their with Elder Scrolls Oblivion as my favourite game for a long time. The DLC was very hit and miss, but the main game was flawless. Fallout New Vegas, while not as highly praised by critics is often regarded by true Fallout fans, including me, as equalling if not bettering Fallout 3. Its faction-driven story and more humourous atmosphere elevated it, and while the DLC was once again a mixed bag, it remains one of my all-time favourites. Fallout 4 may have strayed too far from the series’ formula, but its engaging plot, wonderful graphics and improved game engine still made it worth your time. The DLC was overpriced, but one bit of it, Far Harbor, was actually a huge improvement on the main game, and is the main reason I haven’t sold the game on yet. But now the series has stumbled badly, with a game few wanted, with obvious design flaws, a multitude of performance issues and which totally disregards what Fallout is really about. They’ve basically made it into a co-op shooter, with barely any RPG elements and a bland, lifeless server where interactions with other players are rather limited.

If you’re seeing a pattern here, think Elder Scrolls. Also made by Bethesda, it had critically acclaimed if now outdated games with Daggerfall and Morrowind, a great game in Oblivion, an even better game with a better engine and graphics in Skyrim, and then an online spin-off with ESO. But ESO, while not my thing, worked considerably better. Firstly, it was a much livelier world, with way more players on each server and quite a few NPC’s to interact with. Secondly, it was nowhere near as buggy at launch. Thirdly, Medieval Fantasy is much better suited to online MMORG’s than post-apocalyptic sci-fi. Thanks to stuff like World of Warcraft and Skyrim’s never-ending popularity, there was an obvious market for ESO. There really wasn’t an obvious market for Fallout 76. COD-gamers who love co-op shooters already have dozens of options which cost less or are more their thing. Long-term fallout fans weren’t happy with Fallout 4’s changes to the series formula, and multiplayer was yet another unwanted change. Single-player RPG fans won’t want to waste time in a world as empty as fallout 76’s. That just leaves fans of co-op shooters with rpg elements. But half of them will probably avoid it now because of the critical mauling its got and the bug-ridden nature of the game.

Bethesda really need to buck their ideas up. While Elder Scrolls VI will draw fans back, trust in Bethesda is going to be low for a while, which isn’t ideal with Starfield, a new property, likely to be their next release. As for Fallout, the series isn’t dead yet, but one more failed release would do it. Here’s my advice for Bethesda if it wants to win fans back:

  • Ditch Multiplayer. Leave that to gaming companies who specialise in it. A sequel to ESO might be worthwhile, but aside from that, no one wants multiplayer RPG’s from you after this debacle.
  • Listen to fans: Fallout 4 ignored what the fanbase loved about 3 and New Vegas. Sure it won over a lot of mainstream gamers who hadn’t played those games, but long term fans really weren’t happy with the changes to perks, skills and the absence of multiple settlements to interact with. Give the fans what they actually want for once!!!
  • Stop overcharging!: £59 for Fallout 76 is ludicrous. The DLC for Fallout 4 was similarly overpriced (Far Harbor was brilliant, but I waited for a sale for a reason. Who’s playing £20 for 1 piece of DLC???). I know current-gen is expensive, but this smacks of trying to squeeze way too much money from customers.
  • Scrap pointless quests and building mechanics: The biggest flaw with Fallout 4 was the amount of annoying, repetitive quests (particularly in the Minutemen story arc) and the construction mechanics. Building your own settlements was a cool idea, but like the Batmobile in Arkham Knight, it was a cool idea that was so overused it became an annoyance. Scavenging around for materials constantly to repair power armour or build items to advance quests was a real irritation, and should have been something that players could do if they wanted, not something that you HAVE to do constantly. This really needs to be scaled back for the next game, and the quality of the quests could really use a boost.

My Top Games of 2017

As usual for late December, here’s my take on my favourite games I’ve been playing this year. As always, some games weren’t 2017 releases but ones I’ve only just got around to this year. It’s not been a vintage year for gaming (Mass Effect: Andromeda and Star Wars Battlefront 2 both fell short of the mark for different reasons) but there’s still been some really fun entries. So here’s my top 6 and, as a bonus, my favourite bit of DLC too!

6: Guardians of the Galaxy: A Telltale Series

Telltale games may not be your thing if your main focus is gameplay (or graphics for that matter), but for story and character values they always excel. Having breathed new life into the Borderlands series and told interesting tales in the Batman and Game of Thrones universes, they’ve now turned their hands to the Guardians of the Galaxy series. I’ll forewarn film fans that this isn’t tied to the Marvel Film adaptions – the characters are the same, but aren’t voiced by the same actors nor do they look all that similar. But that isn’t an annoyance, as it allows the game makers to push the characters further than they have been in the film series. As you’d except with the Guardians, the dialogue options are often hilarious, but its the strength of the storyline that will grip you. As well as delving into Quill, Rocket, Gamora and Drax’s backstories, the 5 episode series features run-ins with Thanos, the Nova Corp, The Collector’s agents and newcomer Hela the Accuser, a Kree warrior who serves as the main antagonist. Choices in Telltale games often feel emotionally tied to characters rather than having a major impact on the overall plot, but there’s a few here that have lasting impact on the way the last two episodes play out (including whether Nebula and Mantis join the Guardians). Overall the story and characterisation make this a good entry in the series, if admittedly not a perfect one, as the quick-time events are very mixed in quality (they aren’t particularly difficult, and while the melee combat is good enough the shooting mechanics are terrible). I still enjoyed it enough though for it to scrape into sixth place on my list.

Rating: 3.5 out of 5

5: Uncharted: The Lost Legacy (PS4 Exclusive). Uncharted 4 may have wrapped up Nathan Drake’s story, but given how much of a success the series has been for Naughty Dog, it seemed inevitable that a spin-off would turn up. So does the series work without its leading man? Er – yeah, of course it does. Chloe Frazer was one of the reasons Uncharted 2 remains the highlight of the series, so having her headline the 1st spin-off was a superb choice, and the less predictable pairing of her and Nadine Ross (i.e. one of the villains from A Thief’s End) works wonderfully. The game isn’t perfect – the first few levels are by-the-numbers and a touch slow, but once you get to the open-world (yes really) area of chapter 4, the game really starts to come to life. The combat is pretty much the same as Uncharted 4, with the only major addition being the ability to use C4 late game. The treasure/collectable hunting is as good as ever and the game is visually stunning (there’s a reason a screenshot from it is my current screensaver). Unlike previous uncharted games, the action takes place in only one country, India, giving it a different feel to earlier games (there’s a big focus on Indian History, Religion and Mythology – replacing the supernatural elements featured in games 1-3 and the pirate storyline from 4). Asav is a workable but not particular memorable villain, though the boss fight with him is challenging. While I agree with other reviewers that the game can sometimes seem like ‘Uncharted’s Greatest Hits’, for the most part its its own beast, and Chloe and Nadine’s turbulent but ultimately engaging relationship coupled with the stunning setting means its well worth your time (and money).

Rating: 4 out of 5

4: Injustice 2 – DC’s track record of making good video games is still intact even if its film efforts are still falling short. Injustice 2’s improved graphics and combat and its enlarged character roster make it worth the upgrade from Gods Among Us. The story mode is fun, and the multiverse events mean there’s basically hundreds of hours worth of gameplay on offer here – and that’s without factoring in the multiplayer modes. Yes the games currency and loot systems aren’t perfect, but they are far from the confusing, cash-grabbing disaster of some games we could mention (cough *Battlefront II*). It can get a little repetitive after a while, but the wide range of characters with different special moves mean its easy to switch things up a bit. Overall a great 1v1 fighting game that certainly gives you your money’s worth.

Rating: 4 out of 5

3: F1 2017 – The latest F1 sim improves on its impressive predecessor in basically every way. It adds two new practice programmes (Race strategy and fuel saving) ensuring that completing all three practice sessions is actually worthwhile, and completely rejigs the R&D tree, so you can no longer get 80% of the upgrades just from one successful season, which makes numerous seasons with the same team actually worthwhile. The difficulty slider is far less rigid that last year – you can now select any level between 1 and 100, which makes small changes possible and gets rid of the large jumps between difficulty levels that lessened my enjoyment of the 2016 edition. The best addition is the championships mode, which allows you to drive classic F1 cars from the 80’s, 90’s and 2000’s in a variety of short championships (hot lap championships, reverse grids events, sprint races, endurance races etc.) which is also an easy way to settle into the game and find what difficulty level is best for you. Overall, the game is a refined, polished version of its predecessor, which barring a few minor quibbles (overtaking can be a bit too easy on lower difficulty or with driver aids on, the safety car periods do drag on a bit) has delivered a great sim for any F1 fan. Worth the upgrade from any previous version.

Rating: 4.5 out of 5

2: Skyrim Special Edition – While the Special Edition doesn’t add much beyond vastly improved graphics, it fixes a lot of annoyances the original had (loading times have been cut to about 10% of what they were, while game-ending crashes are now far-rarer if still an occasional factor). Ultimately its worth a £20 upgrade if you liked the original but got frustrated with those issues, never brought the DLC for the original (the Special Edition includes all 3 expansion packs, including the sublime Dawnguard) or want to try out some mods without buying the PC edition. As I did a full review on this already, I won’t say much more, save that Skyrim is still as fun as ever, and with no new Elder Scrolls game in sight yet, this might be a fun way of getting back into the series.

Rating: 4.5 out of 5

1: Horizon Zero Dawn (PS4 Exclusive) – There was only going to be one game that could get the top spot this year. It may not be absolutely perfect (the difficulty of individual missions can jump about a bit, the new game plus mode isn’t really necessary), but it’s bloody close and more inventive that anything else on the market (seriously, if uncharted and the last of us weren’t already enough reason for PC/Nintendo/Xbox gamers to get a PS4 on the side, this is). In what was a bad year for Sci-Fi on television (excluding Black Mirror) Horizon Zero Dawn delivered one of the most compelling science fiction storylines I’ve seen in YEARS. But then again, to quote Honest Trailers ‘it takes a shit-ton of plotting to make tribal girl vs. Robot dinosaurs make sense’. Yep its that game. Set on a post-apocalyptic earth where human tribes have lost almost all knowledge of technology and are forced to survive in an oddly tranquil but dangerous environment which is roamed by robotic dinosaurs and other mechanical constructs. But as the game’s labyrinthine story unfolds, both the nature of the apocalypse (no its not a fallout-esque nuclear war) and the reasons for the dinosaurs creation (nope not aliens or anything stupid like that) become clear and are, in a way, strikingly and terrifyingly plausible in the same way some Black Mirror plotlines about rogue technology can be. The storyline is also anchored by main character Aloy, a tribal girl searching for the simple answers (who she really is and who her parents were) who is both an immensely likeable lead and probably the best new videogame character from 2017. The game’s missions range from taking down bandit camps, hunting down a mysterious sun cult, killing rogue robots and exploring ancient ruins to uncover clues (holograms, recordings, notes etc.) about the apocalypse. The robots range from the small scale Watcher and Grazer to the mighty Behemoth and Bellowbacks. While early levels feature foes you can take down with basic bows and spears, later levels see you having to employ everything from bomb slings and tripwires to shock arrows and mines to take down the humungous beasts. Part RPG (open world setting, optional side missions, various dialogue choices and upgrade options) part linear survival/stealth, it looks wonderful, is really fun to play and is extremely engaging. Add the Frozen Wilds DLC if you want an extra challenge.

Rating: 5 out of 5

And my favourite DLC is…

  1. Far Harbor (Fallout 4). Far Harbor is a rarity – a DLC that’s actually better and more engaging than the main game. Fallout DLC’s are often hit-and-miss, but Far Harbor absolutely nails what you want from a DLC: a new, exciting location to explore, new, challenging enemies and a good central storyline to get into. The location for this DLC is an island north of the main commonwealth that is covered in radioactive fog, making exploration of the monster infested island dangerous. It also adds three new major factions: a Synth refuge, the Children of Atom, and the Islanders themselves, who have been pushed back to one measly settlement by the fog and the monsters. The main storyline is engaging and it isn’t clear cut what the optimum moral choice is: the Islanders aren’t always sympathetic, the Synth leader has a pretty immoral past and not all of the Children of Atom are the antagonistic zealots their leaders are. The game gives you a lot of scope for resolving the conflict between the three factions (you can destroy the Children of Atom, allow the fog to overrun the island and kill the Islanders, make peace between the three factions or even call in the Brotherhood or Institute from the main game to wipe out the Synths). The side quests are also good, whether it be slaying the islands wide variety of mutated sea-creatures, helping out the various settlements or playing detective in a vault filled with Robobrains (one of the weirdest and most fun questlines). Far Harbor also avoids several of the pratfalls which weakened the main game: the crafting system plays a minimal role and is far less annoying than usual, while there are three major settlements to align with and do quests for, which is actually more than the main game gave us (let’s be honest, any settlement outside of Goodneighbor and Diamond City sucked in the main game). Overall, this might just be the best DLC a fallout game has given us, even if its attached to one of the weaker entries in the fallout series.

Rating: 5 out of 5!

Hopefully 2018 will be a stronger year for games. With the new Spider-Man, Vampyr, Days Gone and maybe even Last of Us Part 2, it looks pretty promising…

My favourite games of 2015

First up, this isn’t entirely comprised of games that came out in 2015 – it’s simply the ones I’ve had the most fun playing this year (though all are from 2014 or later) and the ones I’d happily recommend to a friend. All games are the PS4 versions.

6. Driveclub

While its not my favourite racer (nothing can match Need For Speed: Hot Pursuit on PS3) its easily the best one available on PS4 right now. It has a lot of DLC, but most of it is really cheap (1.50 each) and you can end up plugging a lot of hours into the single player. Factor in Multiplayer and it’ll be a long time before you run out of stuff to do on this game. The game looks amazing and the range of circuits and courses is high enough that it never feels repetitive. Not the easiest racer at the beginning, but with practice you’ll be fine.

Rating: 4 out of 5

5. Borderlands: The Handsome Collection

This is a strong candidate for hardest shooter I’ve ever played. I died so many more times on this than Bioshock, COD or Resistance. It’s two games in 1 (Borderlands 2 and the Pre-Sequel!) and both are pretty damn tough (levels 1-50, and if you’re level 25 a level 30 mission is basically impossible. That’s how quick the difficultly scales up). With literally millions of gun/grenade and shield variants with shotguns, assault rifles, pistols, smgs, rocket launchers, sniper rifles in various ammo combinations (fire, acid, shock) with The Pre-Sequel adding laser guns and Cyro rounds, it’s a shooters fantasy. It’s immense fun, but you NEED to be good at shooting games to play it. If you struggle on Recruit/Regular on COD, you’re going to be massively frustrated here. The game is rendered in a unique, almost comic-book/anime style way (watch clips to see what i’m on about) while the dark humour is up their with fallout.

The collection features 6 DLC expansions free, so in terms of value for money, it’s pretty damn good!

Rating: 4 out of 5

4. Fallout 4

The biggest confusion I’ve had this year is when people say they love Fallout 4 but hate Star Wars: Battlefront because they changed too much from the previous games in the series? That makes no f*cking sense, because Fallout 4 scraps or alters a LOT of established things from 3 and New Vegas. Individual Skills, the Karma system and the endgame slides for side-quests and companions have vanished, while the perk system and power armour has been completely revamped. Conversations and companion loyalty are now a lot more like the systems in Dragon Age or Mass Effect. Most of the changes are improvements, and the game looks and feels a lot better with the new game engine (far fewer freezes or annoying crashes than 3) but I still miss aspects from 3 and New Vegas. It’s a very good game, but at times it doesn’t feel like the same Fallout series. Fortunately, it keeps New Vegas’ idea of having 4 separate factions to pick from (this time its The Institute, The Minutemen, The Railroad and the Brotherhood of Steel) and each side has good points and bad (there’s no obvious evil Karma option like Caesar’s Legion in New Vegas) while even obvious good guys the peacekeeping Minutemen end up massacring the Institute in their final quest. I couldn’t pick who to side with till well into the games final act, and it was very close between the Brotherhood and the Railroad.

It’s good. But it’s not clear-cut the best game in the series as I’d expected it to be.

Rating: 4 out of 5

3. Dragon Age: Inquisition

In the same way Skyrim is the medieval style Fallout (or vice-versa) Dragon Age is the medieval style Mass Effect and if you liked that series, Dragon Age is the game for you. Inquisition is the third entry in the series, but you can drop right in without playing the previous two games and it won’t be that confusing (though my flatmate would say this was heresy!).  Set on the continent of Thedas, there are four races you can play as: (Male or Female on either) Humans, Elves, Dwarfs and Qunari (muscular warriors with pretty awesome horns who stand a foot taller than humans).

It’s got the same mix of colourful characters (ranging from charming rogue dwarf Varric, flirtatious gay human Dorian, crazy anarchist lesbian elf Sera, the prim proper and frequently exasperated Templar Cassandra and the brutal mercenary and potential ‘friend with benefits’ Iron Bull) as well as the epic storylines and breath-taking settings as Mass Effect.

If you love Mass Effect, The Elder Scrolls Games or RPG’s in general, I’d recommend this! It has 3 DLC’s which are all either challenging combat expansions or crucial storyline additions.

Rating: 4.5 out of 5


2. The Last of Us: Remastered

Spoiler Warning (two plot points from the first 2 hours gameplay)

A zombie survival game with more tension than the whole Resident Evil franchise and more heart than anything the Walking Dead can offer. Two bold claims but this is a game that pulls at the heartstrings as you play it. And it’s a bloody dark game with suicide, child murder and various violent death scenes all present at points throughout. There are two protagonists, 50-something Joel, mourning the loss of his daughter in the initial outbreak, and 14-year old Ellie, who is the first human to survive a zombie bite without becoming infected. You have a few weapons in your limited arsenal, ranging from pistols to rifles and improvised weapons like spiked baseball bats, shivs and molotovs. And there are a lot of enemies ranged against you in addition to the zombies. Featuring Cannibals, hunters and ruthless post-apocalypse military organisations, the humans are almost bigger monsters than the zombies. Not that some of the zombie sections aren’t terrifying (a bit where you have to restart a generator in a partially flooded hotel basement, which wakes up a ton of zombies nearby, is particularly memorable) but arguably the most tense sequence is where Ellie is stranded, alone, in a burning building with a machete wielding cannibal hunting her (in the closest thing the game has to a boss fight).

Remastered Edition also features Left Behind, a DLC with Ellie’s backstory. There is an online part but that’s not the main attraction, the single player alone is good enough that you should get this (I don’t even like zombie/survival games all that much- but its one of the best single player campaigns I’ve played)

Rating 5 out of 5!

1. Star Wars: Battlefront

It may have its flaws (basically all of which are because its made by EA) but who cares if the servers are occasionally down because when everythings working, this is simply joyous. Soaring through the sky above Tatooine in X-Wings, Tie Fighters or the Millennium Falcon, racing through Endor’s forest on Speeder bikes, downing AT-ATs in Walker Assault on Hoth, it has everything you wanted to do in a game about the original trilogy.

The best thing has to be playing as heroes and villains. Whether your Force lightning your way through Rebels as The Emperor, clashing blades in lightsaber duels between Luke and Vader (this feels pretty epic 1 on 1, which happens a fair amount on multiplayer), gunning down Sith Lords as Han and Leia (who are much more of a match for them than in Battlefront 2) or racking up massive kill counts as Boba Fett ‘don’t get in my way…’ its immense fun.

Not all the online game modes are great but personally I find Fighter Squadron, Heroes vs Villains, Drop Zone and Cargo to be pretty amazing, and Walker Assault or Supremacy feel like proper all out battles from the films. Good job DICE, even if you are working for EA. Now give us a sequel with the prequels will you?

Rating: 5 out of 5!

Anyway that’s what I’ve loved this year.

Predictably as this is a personal preference list there are some notable absences in terms of big name releases this year. Why? Well I don’t count FIFA as a proper game (it’s just not), I lost patience with the Black Ops series of COD games after the first one and Batman: Arkham Knight just wasn’t as good as its predecessors (its a decent game but I feel like it could have been so much more).


Article: What should Fallout 4 include?

With Fallout 4’s announcement in the past week setting gamers’ minds ablaze, here’s my view on what the series should do next in Fallout 4, and what it should learn from it’s predecessors.

1. New Game Engine! This is almost certain to happen, but the game engine was the only thing that held back Fallout 3 and Fallout New Vegas – slow frame rates, frequent glitches and irritating crashes dogged two otherwise brilliant games – there is reason to hope though, Skyrim’s game engine was a 100-fold improvement over Oblivion’s, hopefully Fallout 4’s will be a similar leap forward.

2. Improved DLC: The downloadable content for Fallout 3 and New Vegas was very hit and miss, ranging from the brilliant (Old World Blues) to the flawed yet challenging (Lonesome Road, Broken Steel) to the bloody awful (Operation: Anchorage, Mothership Zeta, Dead Money) the new Fallout will hopefully have DLC which matches the high quality of the main game.

3. Returning Classics: The new game is set in Boston, Massachusetts, a location mentioned in Fallout 3, so hopefully we will have some characters/enemies/institutions from that game (i.e. The Enclave, The Brotherhood of Steel and Three Dog the DJ. And Deathclaws. F***ing Deathclaws!) returning. Hell, a DLC section that takes us back to the Capital Wasteland one last time would be epic and perfect fan-service…

4. Multiple factions: Fallout New Vegas had several advantages over Fallout 3 – it’s faction system, multi-sided endings and the fact the whole game built (with elements from side quests and main quests proving important) to a satisfying conclusion with the suitably epic battle of Hoover Dam (compared to the battle of the purifier in Fallout 3, which had no replay value) meant i preferred that game. Factions and multiple endings NEED to return in Fallout 4. Or if they don’t at least make the final mission more fun and compelling.

5. No Multiplayer: Fallout is a classic single-player game. Don’t tag multiplayer on just for the hell of it, co-op could potentially work but online game modes would be a BIG mistake. Just make the main game as good as possible. That’s all that matters.

6. Karma’s a bitch: While New Vegas’ faction system worked wonders, it’s use of the Karma system was a definite step back from Fallout 3’s. There was no evil decision comparable to blowing up Megaton, no good decision as heroic as saving kids from slavers at Paradise Falls, and worst of all no consequence depending on your alignment (except one follower who wouldn’t follow an evil Courier). Fallout 4 will hopefully take inspiration from Fallout 3 or perhaps Mass Effect and give you some meaningful Karmic decisions that have an effect on how the game plays out.

7. Companions, Enemies and Main Characters: New Vegas generally handled these better, companions were more interesting and the villains were less black and white, with Caesar, Mr. House and Ulysses all variously grey characters. The Courier’s interactions were good, especially his history/rivalry with Ulysses, the main villain of Lonesome Road. The Lone Wanderer from Fallout 3 did have a more emotional storyline though, and the Enclave were a very sinister enemy, so there’s elements from both games that deserve inclusion. The main character spoke in the Fallout 4 trailer though, so might we be about to see a talking player character (even just in cutscenes)? Maybe’s it’s time.

Who knows what the game will actually include but I’ll say one thing: i can’t wait to find out!