Category Archives: Video Games

Star Wars: Battlefront 2 Review

Yep, I brought it. A bit of a gamble to be sure but it’s not the worst purchase I’ve made this year (for anyone interested that would be either Mass Effect: Andromeda or my rather underused Gym membership). If by some miracle you’ve missed the furore that has seen EA being repeatedly eviscerated on Reddit, Twitter and every conceivable form of social media because of this game, let me explain. Battlefront 2 costs full price at release (£50 for either console or PC) but features a levelling and reward system so slow and complex that the only way to get everything out of it was to either sink weeks-worth of time or fistfulls of extra cash into the game. Even then you aren’t guranteed to get exactly what you want, because the reward system relies on (sigh) random loot boxes, which leaves a very ‘luck of the draw’ feel to which players are rewarded most. As a result, Battlefront 2 has had the most difficult launch of any game since Mass Effect 3, whose ending got ripped to shreds by fans. And, as with that mess, EA has backed down. Sort of. Scrapping the ability to buy extra in-game currency with real cash does cut out the whole play-to-win issue, and they have reduced the cost required to unlock heroes and weapons. But the game still has plenty of other problems. So why’d I buy it? Simple: the gameplay’s actually quite good.

I loved the first remake last year (at least at launch). The multiplayer was really good, the servers were normally reliable, and everything felt pretty balanced. I didn’t really miss a substantial single-player mode because the online was nailing what I wanted from the game. Then EA messed about with it and fucked it up a bit. They did this because they wanted to sell £30-40 of DLC, which you basically had to buy to access all the new abilities and heroes the DLC packs included (the multiplayer became significantly harder if you persevered with the abilities/heroes from the base game only). The DLC was also a mixed bag (Outer Rim and Death Star were good expansions, but Rogue One and Bespin were undercooked and the maps nothing special). Although EA/DICE did balance out a lot of issues through updates, the gameplay wasn’t as pure as it had been at launch. I’ve still got the original, but I was kind of falling out of love with it, which is part of the reason I brought the new one (which EA has guaranteed will only have FREE DLC).

First up: the good news. Visually, the game’s a massive step up from its predecessor (which looked pretty damn good). The space battles in particular are stunningly rendered. You now can also play as Light or Dark Side in any of the three Star Wars eras (and you get heroes from the Prequel and Sequel trilogies into the bargain, such as Yoda, Darth Maul, Rey and Kylo Ren). Fans of the original Battlefront series will be pleased to hear that it feels a lot more like the originals than last year’s battlefront did (mainly because it has its own unique combat system and classes this time, not just a Battlefield 1 system with a Star Wars paintjob). The multiplayer has also been simplified, now there are only 5 distinct game modes: Blast (Team Deathmatch), Heroes vs. Villains, Starfighter Assault (Space Battles), Galactic Assault (Massive 40v40 game modes) and Strike (a smaller, 8v8 mode similar to Galactic Assault but easier for low level players). While the loss of modes like Cargo and Drop Zone are a slight shame, the lack of crap modes like Turning Point, Infiltration and Sabotage is an improvement, as is the new system of picking one mode and sticking with it for as long as you like (not cycling between modes, as happened in the first game’s DLC). I’m sure EA will throw in extra modes in DLC packs, but the original 5 are more than sufficient atm. The main improvement is the scrapping of power ups. Now, instead of having to memorise where power-ups appear on the battlefield, you get battle points from kills and completing objectives, which you can trade in to get access to jump troopers, flame troopers, heroes and vehicles. It’s a much better system, and ensures that only good players actually get the power-ups, which feels a lot fairer.

Heroes vs. Villains has actually been significantly improved. The new 4v4 battle between heroes is much better than the old version, simply because you don’t have to spend one of every two rounds waiting to be a hero (and getting repeatedly slaughtered as a standard soldier). Instead, each side has 4 heroes, one of which on each side will be marked as a target for the other side to kill. After a minute or so (or when a target is killed), the target player will switch (first side to 10 target kills wins). This allows for some great battles, as most heroes are pretty evenly matched (The Emperor and Lando are still pretty crap to play as but they’re the only duds). Well, they’re evenly matched unless there’s a single high level hero in play, which can get annoying very fast (especially Boba Fett, because Jedi are next to useless against him while he’s airborne).

This can be a recurring problem in the other modes. Galactic Assault, Strike and Blast can all be really fun, but players who’ve sunk time into the game or got lucky with loot boxes can repeatedly annihilate low level players (I know this is normal for multiplayer, but normally a skilled-enough player can compensate at low-level, but the difference here between low and high level players seems a bit more pronounced that it needs to be. Fortunately, there are no such problems in Starfighter Assault, i.e. Battlefront II’s best game mode. Ship combat and handling has been massively improved since the last game, the variety of Hero ships is better and they are all less overpowered. High level players won’t walk this mode, as skill is much more important than levelled abilities here. There are now 3 classes of ship: Interceptor (good at ship to ship fighting and very manoeuvrable but bad at doing damage to objectives), Bombers (highly damaging but slow and hard to manoeuvre) and Fighters (good all-rounders but not perfect at either style).

Looking at the single player, we’ve actually got a campaign this time. It’s a bit short (4-5 hours) but I suspect DLC will add to it. There are some great set pieces (The Battle of Jakku is a highlight, as are Luke and Leia’s levels) and Iden Versio makes for a compelling enough main character, even if the storyline is VERY predictable and the first few levels nothing special. Single-Player/Co-Op Arcade Mode is pretty fun, but is weakened by another stupid game mechanic, which limits the number of credits you can earn from Arcade mode in 24 hours. This seems utterly needless, given that you only get 100 credits per round (and thus would need 100 rounds worth of credits to unlock heroes like Chewbacca anyway) and disincentives you from completing the various challenges.

Overall, the gameplay, feel and look of the thing are perfect, so well done DICE. It’s just a shame you’re owned by EA, whose greed and outright stupidity have left a levelling system and in-game currency that are both needlessly complicated and rather frustrating if you’re not lucky with the loot boxes (Loot Boxes seriously need to DIE! This is the last multiplayer game I will buy which uses them. They are a toxic idea dreamt up by fat executives in suits who presumably could rival Jabba the Hutt for Greed and general Morality). In short, this game still needs work, but it is worth buying (preferably when its on sale – its worth £30, but not the £50 release price), so long as you’re willing to put the time into it. If you’re after a game you can play every so often but not consistently, ignore this. It isn’t an entry for casual gamers.

This isn’t a total failure, and it doesn’t miss the point of what fans wanted from it, but it could (and should) have been a lot better.

Rating: 3.5 out of 5

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Injustice 2 Review

A superhero fighting game that’s actually good? Believe it or not, that’s exactly what we’ve got from NetherRealm Studios. For those who don’t know Injustice 2 is a Tekken/Street Fighter style fighting game which allows you to pit 2 DC heroes or villains against each other. Each Hero/Villain has their own abilities, attacks and Supermoves, ranging from Batman’s melee and gadget attacks to Superman’s various powers.

Minor spoilers for Single Player plotline follow.

The sequel to Injustice: Gods Among Us looks better than its predecessor and features a wider roster of DC characters. You don’t need to have played the original to get to grips with this or to follow the single player storyline (long story short: the first game featured Superman going off the rails and forming a tyrannical regime backed by Wonder Woman, Aquaman and several other superheroes after Lois Lane was murdered by Joker, only for Batman to rally other superheroes, such as Green Lantern and The Flash, against the regime and take Superman down). The story this time continues the power struggle between the two factions while also seeing Earth come under threat from Brainiac, the villain responsible for Krypton’s destruction.

The single player campaign takes between 3-4 hours depending on difficultly setting and your own proficiency. The game features an extensive tutorial mode which YOU NEED to try before jumping right in – it will take you several fights to get up to speed. While the campaign is short, there are so many single player modes that Injustice is well worth the £20/30 price tag. As well as a battle simulator and 1v1 modes, Injustice 2 introduces the ‘Multiverse’ section, which features a daily/weekly selection of challenges (involving a series of events featuring anything from 3-10 matches and an occasional high level boss fight). Multiverse challenges will often feature an additional twist, such as having a secondary hero who will occasionally support you, or added arena hazards to worry about. Given that the multiverse challenges refresh continuously, you’ll never really run out of single player. At least not until you’ve levelled EVERY character up to level 20 (the maximum) at which point only the hardest challenges or the extensive multiplayer might still provide challenges. This would take weeks if not months of gameplay, so you really don’t have to worry about running out of things to do.

As for what Heroes and Villains are available? Well put it this way: if you’re a fan of DC movies, the Arrowverse, Gotham or the various cartoons from when you were kids, you’ll be happy with the selection. Injustice 2 features:

Justice League Members: (Batman, Superman, Wonder Woman, Flash, Cyborg, Green Lantern and Aquaman)

Batman Villains: (Harley Quinn, Joker, Catwoman, Poison Ivy, Scarecrow, Bane)

Arrowverse characters: (Green Arrow, Supergirl, Black Canary, Firestorm, Captain Cold, Gorilla Grodd, Deadshot)

Others: Swamp Thing, Black Adam, Cheetah, Atrocitus, Blue Beetle and various other characters who you may not have heard of before also feature, but are all surprisingly fun to play as.

The season pass is well worth getting as well, as this gives you access to a whole host of extra characters, such as Starfire, The Atom, Raiden, Red Hood, Enchantress, Darkseid and, believe it or not, the Teenage Mutant Ninja Turtles!?!?! I don’t think anyone expected them, but there they are.

Incidentally my personal favourites to play as so far have been Starfire, Harley Quinn, Joker and Swamp Thing, but I’m sure everyone will have their own preferences in this game.

Injustice 2’s reward system is a bit more complicated than it needs to be (i.e. 3-4 types of currency where 2 would have really been sufficient), but its not a f*cked up mess like Battlefront II’s seems to be according to reviews, and any pay to play retards (i.e. ones who waste real money buying credits so they can level up faster) won’t actually get themselves much of an advantage in multiplayer. You may get loot crates throughout the game, that’s true, but most of the time the gear they provide is either immediately useable or only 1-3 levels above your characters level, so it isn’t a big problem. They also provide additional skins for your characters, some of which are really cool.

Overall it’s great value for money because of the wealth of potential single-player and multiplayer content. The currency system is a bit contrived and the gameplay can get repetitive, but overall its a fine fighting sim, and a must for DC fans!

Rating: 4 out of 5

Next Up: Horizon Zero Dawn (i.e. the game of the year so far).

Skyrim Special Edition Review

As PSN had it on sale, I finally decided to get the upgrade and re-purchase Skyrim for PS4. Was it worth it? In short… hell yes.

The original Skyrim had several major problems bugging it. The loading screen times were unacceptably long (particularly once you got past Level 30), the save files took up a ridiculous amount of room, and the game was prone to crashing when trying to save or load at high levels. This got so frustrating I finally threw out the PS3 version earlier in the year, as I was wasting 10 mins on loading screens for every hour of gameplay once my character had got up to level 40. Not the case anymore.

The Special edition fixes the loading screen problem completely. The longest I’ve had to wait so far was about 10 seconds, and this makes the game a lot less frustrating. The number of glitches is down as well (noticed two minor glitches and had one crash by level 26, which is a vast improvement on the original). The quicksave feature also helps speed up gameplay, while the game no longer risks crashing everytime it tries to autosave. The PS4’s vast memory also means the large save-file size is no longer an issue.

In short, the Special Edition fixes 95% of the original games problems. It also gives the graphics a welcome upgrade – the game always looked good, but the landscape almost feels real now in a way it didn’t before. The light and shadow effects are something truly special, especially the way that sunbeams and moonlight visually change the light level outdoors. Water, plantlife and weather look more realistic too, while sunrise and sunsets are truly beautiful. One side effect of the improved graphics is that character creation is now actually worth your time – (Argonians, Elves and Khajiit are now far more worth customising than previously, and you can see the effect minor changes make much more easily). Previously you could be done making a good-looking character in 1 minute, now you can take 5-10 to perfect all the details (or 20-30 mins if you’re like my friend Molly 😉 The new version also adds full mod support if that’s your thing.

The Special edition also comes with all 3 bits of DLC attached (Hearthfire, Dawnguard and Dragonborn), so if you never brought those its definitely worth the upgrade. For those who don’t know, Hearthfire allows you to build your own houses/manors, adopt children and, most crucially, helps you level up that Smithing skill really easily! While it’s a fun addition, the other two expansions are far more worthwhile. Dawnguard introduces two new factions: the Dawnguard, an order of vampire hunters armed with Crossbows, tough armour and a few armoured trolls, and the Vampire Lords, ancient vampires (with some really irritating drain health spells) and their minions (mindless thralls, Death Hounds and living Gargoyles). If you side with the vampires you gain Vampirism and the attached strengths and weaknesses (immunity to poison and disease, weakness to fire, improved powers, no health/magicka/stamina regen in sunlight), including most notably the Vampire Lord form, which features a truly brutal drain health spell and complements mages extremely well. Dawnguard also makes the Werewolf much more useful, as the new Werewolf perk tree allows you to make your bestial form much more powerful for every human you slay and feed on (a must for anyone doing the Companions Questline!). Dragonborn adds an entirely new area to explore (the Island of Solstheim), new enemies and a boss fight with Miraak, the original/first Dragonborn. Oh, and the ability to tame and ride dragons.

To sum up, the Special Edition fixes a lot of problems and really beefs up the graphics, but adds little in terms of gameplay. However, if you never brought the DLC for your previous gen version, would like to try out some mods or are just sick of frequent crashes and slow loading screens, get the upgrade. Just maybe wait till its on sale on PSN or Xbox Live. It’s worth a £20 spend, not the full price £35 it came out for.

Rating: 4 out of 5 (A worthwhile if overpriced upgrade)

I’m in a gaming mood atm, so expect reviews of Injustice 2, Horizon Zero Dawn, Assassin’s Creed Origins and Star Wars: Battlefront 2 over the next month, though I will find time for Thor Ragnarok and Justice League as well.

 

My Top Games of 2016

As with last time, this isn’t specifically 2016 releases but rather games I’ve been playing for the first time this year (though all of them have had recent releases). Spoiler-free.

6. F1 2016 (PS4) Formula One, like FIFA, realises a new game every year. Unlike FIFA fans I don’t waste my money buying every single one (Hell, I’ve only purchased 2010, 2012 and 2016) but F1 2016 got strong reviews and looked amazing, and given the lack of racing games on current-gen consoles atm, I gave it try. Boy was I glad I did. As an F1 Simulator, its all you could ever want, with practice, qualifying and the race all tuneable to your personal preferences (you can use aids like automatic gears and racing lines but they are easily switched off if you want the whole experience). Practice sessions now have a point (unlike previous entries) with 3 optional practice programs/mini-games that help you learn the circuit and earn resource points which you can use to upgrade your car. The random weather effects have never looked better or felt more real either (heavy rain is now genuinely challenging). Another welcome addition is the ability to save mid-session, even while on the racetrack, which makes longer-distance races and realistic qualifying sessions less of a challenge. The only slight problem is the AI difficultly, which can jump between difficultly levels somewhat steeply (particularly between Hard and Expert) but its easy enough to fix by altering the game settings in other areas. Admittedly the racing might seem a bit bland if you’re just looking for a fun racer, but for an f1 fan, its a thrilling recreation of the actual sport. Overall, a great F1 sim, though not one that will win you over if you aren’t a f1 fan already.

Rating: 4 out of 5

5. Batman: A Telltale Series (PS4) I’ve really got into Telltale games this year (for those who don’t know, they’re basically interactive episodes which play out dependent on the choices you make in game, with the main gameplay usually composed of quick-time events in the action sequences). The Game of Thrones one from 2014 interested me (as life-or-death choices/plot twists work well in that universe) and Tales from the Borderlands was a hilarious 5-episode romping spin-off from the game series. But its their 5-episode Batman tale that ends up in my games of the year, simply because it does something better than ANY of the Batman films (even the Nolan trilogy) in the way it focuses on the duality of Bruce Wayne and Batman. Its the best I’ve seen it covered and surprisingly the Bruce segments are in a way more memorable that Batman’s as Bruce gets embroiled in a scandal involving his deceased father’s connection to mob boss Carmine Falcone, while supporting Harvey Dent’s mayoral campaign. The Batman combat segments vary in quality (an early fight with Catwoman is underwhelming, but fights with new villain ‘Lady Arkham’ late game are very tense) and the best combat sequence in the game is actually where Bruce and Selina Kyle get in a downtown bar brawl. The game has Catwoman, Two-Face, Penguin and Joker (who has a small role but will probably return in the inevitable sequel) in addition to the ‘children of Arkham’ who serve as the main antagonists. A great story makes this the Telltale game to pick if you want to give the series a try. Can’t wait for their Guardians of the Galaxy game next year!

Rating: 4 out of 5

4.Bioshock: The Collection (PS4) We’ve had a fair few remasters this year (Skyrim, The Ezio Collection and Modern Warfare) but the Bioshock Collection has to be the best value of the lot. I brought it to get my hands on the DLC for the third game, Infinite and the collection is simply a delight. Bioshock looks amazing and the sequels are nothing less than cinematic in graphics quality. Several issues involving longer loading screens have been dealt with as well. It doesn’t include 2’s attempt at multiplayer but that’s probably for the best. If you missed this series first time round, don’t repeat that mistake – its a riveting shooter/rpg with a great storyline and superb dlc.

Rating: 4.5 out of 5

3. Uncharted 4: A Thief’s End (PS4) Uncharted’s fourth entry (and the final one with Nathan Drake) fixed a lot of the problems I had with the third one. The gameplay wasn’t sacrificed for the sake of the story this time, and this time the story was far more engaging. The exploring element factored in some of the Last of Us’ features such as optional conversations and collectable journal entries, adding considerable replay value. The fact this was theoretically a series finale also added much tension to the story, with the incredible graphics and cinematic score from Henry Jackman making this feel like a movie even more than the previous entries did. A few minor problems aside (the final third of the game is slightly too long and the final boss fight isn’t the best – admittedly a problem most uncharted games have) it’s one of the best in the series if not the best. Should they return to the series, it also gives us a new character  suited to carry on the adventures and if they don’t, it gives me even more confidence for the Last of Us 2.

Rating: 4.5 out of 5

2. Ratchet and Clank (PS4) Part-reboot, part remake of the first game, Ratchet and Clank was a joy to play. It was sheer fun – the guns are as wacky and varied as ever, while some very memorable missions (collecting brains for a blarg scientist has to be the highlight) are complemented by the insanely good visuals. The film may have been a disappointment but this is one of the best games in the series, even if the difficultly is minimal, you’ll have so much fun playing it that it might just be the best way of relaxing 2016 gave gamers.

Rating: 5 out of 5!

1. Shadow of Mordor: Game of the Year Edition (PS4) Ironically, Shadow of Mordor feels like the best Assassin’s Creed game we’ve had in years. The free-climbing, execution style kills, stealth gameplay etc. all feels like what we loved in games like AC II and Brotherhood, while the Lord of the Rings setting and innovative Nemesis system reals adds another level to things. Melee combat is very similar to the Arkham games (if not a touch better implemented) and the whole game feels like a sublime mesh of those two titanic gaming series. The challenge factor is decent too (though not anywhere as high as something like Dark Souls) as failure is punished by your enemies levelling up, to such an extent that if you bugger things up in the early game restarting isn’t the worst idea. The Nemesis system is particularly punishing, as the Ork who survives the most encounters/kills you most often will continually ascend in rank and power till you dispatch him. The dlc included with the GOTY version is worthwhile, the Beast-Lords campaign, while only a few hours long, adds an enjoyable if more of the same storyline with a few interesting monsters like the wretched Graug and the Ghul Matron adding additional challenges, while the Bright Master dlc fills in some backstory to the events of the main game while bringing Sauron to the forefront as never before. Overall, the main game itself is stellar, and the GOTY edition is a fine addition to your collection. Appropriately enough, Shadow of Mordor is my favourite game that I played this year, and i’d thoroughly recommend it to fans of LoTR, the Arkham Series or Assassin’s Creed!

Rating: 5 out of 5!

2017 hopefully should be a good year for games, with hyped sequels such as Injustice 2 and promising new entries like Vampyr. Personally though, I can’t see past Mass Effect: Andromeda… the game we all need after the last 12 months! If we’re lucky, COD might finally remaster MW2, accepting they can’t do any better. Regardless, should be a promising year, and I’ll be eagerly awaiting news on when the Last of Us 2 might come out (end of next year if we’re lucky?).

Article: What should Fallout 4 include?

With Fallout 4’s announcement in the past week setting gamers’ minds ablaze, here’s my view on what the series should do next in Fallout 4, and what it should learn from it’s predecessors.

1. New Game Engine! This is almost certain to happen, but the game engine was the only thing that held back Fallout 3 and Fallout New Vegas – slow frame rates, frequent glitches and irritating crashes dogged two otherwise brilliant games – there is reason to hope though, Skyrim’s game engine was a 100-fold improvement over Oblivion’s, hopefully Fallout 4’s will be a similar leap forward.

2. Improved DLC: The downloadable content for Fallout 3 and New Vegas was very hit and miss, ranging from the brilliant (Old World Blues) to the flawed yet challenging (Lonesome Road, Broken Steel) to the bloody awful (Operation: Anchorage, Mothership Zeta, Dead Money) the new Fallout will hopefully have DLC which matches the high quality of the main game.

3. Returning Classics: The new game is set in Boston, Massachusetts, a location mentioned in Fallout 3, so hopefully we will have some characters/enemies/institutions from that game (i.e. The Enclave, The Brotherhood of Steel and Three Dog the DJ. And Deathclaws. F***ing Deathclaws!) returning. Hell, a DLC section that takes us back to the Capital Wasteland one last time would be epic and perfect fan-service…

4. Multiple factions: Fallout New Vegas had several advantages over Fallout 3 – it’s faction system, multi-sided endings and the fact the whole game built (with elements from side quests and main quests proving important) to a satisfying conclusion with the suitably epic battle of Hoover Dam (compared to the battle of the purifier in Fallout 3, which had no replay value) meant i preferred that game. Factions and multiple endings NEED to return in Fallout 4. Or if they don’t at least make the final mission more fun and compelling.

5. No Multiplayer: Fallout is a classic single-player game. Don’t tag multiplayer on just for the hell of it, co-op could potentially work but online game modes would be a BIG mistake. Just make the main game as good as possible. That’s all that matters.

6. Karma’s a bitch: While New Vegas’ faction system worked wonders, it’s use of the Karma system was a definite step back from Fallout 3’s. There was no evil decision comparable to blowing up Megaton, no good decision as heroic as saving kids from slavers at Paradise Falls, and worst of all no consequence depending on your alignment (except one follower who wouldn’t follow an evil Courier). Fallout 4 will hopefully take inspiration from Fallout 3 or perhaps Mass Effect and give you some meaningful Karmic decisions that have an effect on how the game plays out.

7. Companions, Enemies and Main Characters: New Vegas generally handled these better, companions were more interesting and the villains were less black and white, with Caesar, Mr. House and Ulysses all variously grey characters. The Courier’s interactions were good, especially his history/rivalry with Ulysses, the main villain of Lonesome Road. The Lone Wanderer from Fallout 3 did have a more emotional storyline though, and the Enclave were a very sinister enemy, so there’s elements from both games that deserve inclusion. The main character spoke in the Fallout 4 trailer though, so might we be about to see a talking player character (even just in cutscenes)? Maybe’s it’s time.

Who knows what the game will actually include but I’ll say one thing: i can’t wait to find out!