Yep, I brought it. A bit of a gamble to be sure but it’s not the worst purchase I’ve made this year (for anyone interested that would be either Mass Effect: Andromeda or my rather underused Gym membership). If by some miracle you’ve missed the furore that has seen EA being repeatedly eviscerated on Reddit, Twitter and every conceivable form of social media because of this game, let me explain. Battlefront 2 costs full price at release (£50 for either console or PC) but features a levelling and reward system so slow and complex that the only way to get everything out of it was to either sink weeks-worth of time or fistfulls of extra cash into the game. Even then you aren’t guranteed to get exactly what you want, because the reward system relies on (sigh) random loot boxes, which leaves a very ‘luck of the draw’ feel to which players are rewarded most. As a result, Battlefront 2 has had the most difficult launch of any game since Mass Effect 3, whose ending got ripped to shreds by fans. And, as with that mess, EA has backed down. Sort of. Scrapping the ability to buy extra in-game currency with real cash does cut out the whole play-to-win issue, and they have reduced the cost required to unlock heroes and weapons. But the game still has plenty of other problems. So why’d I buy it? Simple: the gameplay’s actually quite good.
I loved the first remake last year (at least at launch). The multiplayer was really good, the servers were normally reliable, and everything felt pretty balanced. I didn’t really miss a substantial single-player mode because the online was nailing what I wanted from the game. Then EA messed about with it and fucked it up a bit. They did this because they wanted to sell £30-40 of DLC, which you basically had to buy to access all the new abilities and heroes the DLC packs included (the multiplayer became significantly harder if you persevered with the abilities/heroes from the base game only). The DLC was also a mixed bag (Outer Rim and Death Star were good expansions, but Rogue One and Bespin were undercooked and the maps nothing special). Although EA/DICE did balance out a lot of issues through updates, the gameplay wasn’t as pure as it had been at launch. I’ve still got the original, but I was kind of falling out of love with it, which is part of the reason I brought the new one (which EA has guaranteed will only have FREE DLC).
First up: the good news. Visually, the game’s a massive step up from its predecessor (which looked pretty damn good). The space battles in particular are stunningly rendered. You now can also play as Light or Dark Side in any of the three Star Wars eras (and you get heroes from the Prequel and Sequel trilogies into the bargain, such as Yoda, Darth Maul, Rey and Kylo Ren). Fans of the original Battlefront series will be pleased to hear that it feels a lot more like the originals than last year’s battlefront did (mainly because it has its own unique combat system and classes this time, not just a Battlefield 1 system with a Star Wars paintjob). The multiplayer has also been simplified, now there are only 5 distinct game modes: Blast (Team Deathmatch), Heroes vs. Villains, Starfighter Assault (Space Battles), Galactic Assault (Massive 40v40 game modes) and Strike (a smaller, 8v8 mode similar to Galactic Assault but easier for low level players). While the loss of modes like Cargo and Drop Zone are a slight shame, the lack of crap modes like Turning Point, Infiltration and Sabotage is an improvement, as is the new system of picking one mode and sticking with it for as long as you like (not cycling between modes, as happened in the first game’s DLC). I’m sure EA will throw in extra modes in DLC packs, but the original 5 are more than sufficient atm. The main improvement is the scrapping of power ups. Now, instead of having to memorise where power-ups appear on the battlefield, you get battle points from kills and completing objectives, which you can trade in to get access to jump troopers, flame troopers, heroes and vehicles. It’s a much better system, and ensures that only good players actually get the power-ups, which feels a lot fairer.
Heroes vs. Villains has actually been significantly improved. The new 4v4 battle between heroes is much better than the old version, simply because you don’t have to spend one of every two rounds waiting to be a hero (and getting repeatedly slaughtered as a standard soldier). Instead, each side has 4 heroes, one of which on each side will be marked as a target for the other side to kill. After a minute or so (or when a target is killed), the target player will switch (first side to 10 target kills wins). This allows for some great battles, as most heroes are pretty evenly matched (The Emperor and Lando are still pretty crap to play as but they’re the only duds). Well, they’re evenly matched unless there’s a single high level hero in play, which can get annoying very fast (especially Boba Fett, because Jedi are next to useless against him while he’s airborne).
This can be a recurring problem in the other modes. Galactic Assault, Strike and Blast can all be really fun, but players who’ve sunk time into the game or got lucky with loot boxes can repeatedly annihilate low level players (I know this is normal for multiplayer, but normally a skilled-enough player can compensate at low-level, but the difference here between low and high level players seems a bit more pronounced that it needs to be. Fortunately, there are no such problems in Starfighter Assault, i.e. Battlefront II’s best game mode. Ship combat and handling has been massively improved since the last game, the variety of Hero ships is better and they are all less overpowered. High level players won’t walk this mode, as skill is much more important than levelled abilities here. There are now 3 classes of ship: Interceptor (good at ship to ship fighting and very manoeuvrable but bad at doing damage to objectives), Bombers (highly damaging but slow and hard to manoeuvre) and Fighters (good all-rounders but not perfect at either style).
Looking at the single player, we’ve actually got a campaign this time. It’s a bit short (4-5 hours) but I suspect DLC will add to it. There are some great set pieces (The Battle of Jakku is a highlight, as are Luke and Leia’s levels) and Iden Versio makes for a compelling enough main character, even if the storyline is VERY predictable and the first few levels nothing special. Single-Player/Co-Op Arcade Mode is pretty fun, but is weakened by another stupid game mechanic, which limits the number of credits you can earn from Arcade mode in 24 hours. This seems utterly needless, given that you only get 100 credits per round (and thus would need 100 rounds worth of credits to unlock heroes like Chewbacca anyway) and disincentives you from completing the various challenges.
Overall, the gameplay, feel and look of the thing are perfect, so well done DICE. It’s just a shame you’re owned by EA, whose greed and outright stupidity have left a levelling system and in-game currency that are both needlessly complicated and rather frustrating if you’re not lucky with the loot boxes (Loot Boxes seriously need to DIE! This is the last multiplayer game I will buy which uses them. They are a toxic idea dreamt up by fat executives in suits who presumably could rival Jabba the Hutt for Greed and general Morality). In short, this game still needs work, but it is worth buying (preferably when its on sale – its worth £30, but not the £50 release price), so long as you’re willing to put the time into it. If you’re after a game you can play every so often but not consistently, ignore this. It isn’t an entry for casual gamers.
This isn’t a total failure, and it doesn’t miss the point of what fans wanted from it, but it could (and should) have been a lot better.
Rating: 3.5 out of 5