Star Wars: Battlefront Review

This game surprised me. We all thought the same things after it was announced: It looks amazing! But why no campaign? Why no prequels? Limited Single Player? Too much DLC? Bloody EA. But the naysayers and sceptics were wrong. This might not be the Star Wars game we wanted, but by hell, it’s the one we need!

EA have nailed it. The multiplayer is up there with the best I’ve played. If even a mostly single player gamer like me likes this game, they’ve done it right. It appeals to both the gamer and fanboy (or fangirl) within you. Even the training missions are a joy – racing speeders through the forests of Endor, taking down AT-AT walkers on Hoth or exterminating rebels as Vader and the Emperor, I had a lot of fun on them.

The single player is divided into 3 categories: 5 training missions, 8 battles (basically single player deathmatches as either normal troops or heroes) and 4 survival games (where you have to hold out against 15 waves of enemies as either a lone rebel or a pair). This might not sound like much, but thanks to 3 difficulty settings (Normal, Hard and Master – and Hard is challenging solo, Master you basically need two players!) it would take you a while to complete these.

The game currently has 5 planets (several maps for each one) though more may be on the way through DLC. These include Endor, Hoth and Tatooine from the Original Trilogy, Sullust (a volcanic planet from the Expanded Universe – apparently it’s where the rebels stole the Death Star Plans or something) and Jakku from Force Awakens. Hopefully future DLC might give us places like Coruscant, Geonosis or Mustafar from the prequels (those maps were great on Battlefront 2!).

I mentioned Heroes, and there are six you can play as in game, 3 for the rebels (Luke, Leia and Han Solo) and 3 for the empire (Vader, the Emperor and Boba Fett). While in Battlefront 2 Luke and Vader would have been the heroes of choice, here the others more than hold their own. This is best demonstrated in the Heroes vs Villains mode online, where you have two teams of six (three heroes that don’t respawn) and the side that wipes out the opposing teams heroes wins. You might expect Luke or Vader to survive the longest because of their ability to deflect enemy fire with lightsabers, but frequently its Leia, The Emperor or Boba Fett that are the last ones standing because of the special abilities they are granted (and Boba’s Jetpack makes him very difficult to pin down!). Han Solo isn’t bad either – in one match where I spawned as him I managed to gun down both Vader and the Emperor at close range (though Boba then shot me in the back). Another mode they appear in is ‘Hero Hunt’ where 1 player from 8 is selected as a hero, the other 7 have to kill them, and whichever player does becomes the new hero (and thus can rake up kills on the weaker normal troops).

Other online modes include Drop Zone (where both teams race to capture 5 escape pods that spawn in random places on the map), Droid Run (where teams have to try and capture 3 moving droids – the team that controls all 3 at once wins), Blast (standard team deathmatch), Cargo (basically a capture the flag mode) and Walker Assault (where the Rebels attempt to destroy 2 enemy Walkers while the Imperials attempt to overrun the Rebels position – whoever succeeds first wins). There’s also an aerial combat mode (X-Wings and A-Wings for the Rebels, TIE Fighters and Interceptors for the Imperials) which is very easy to get to grips with as two teams of online players and CPU opponents duke it out above the ground maps (the best players get to fly either the Millennium Falcon or Slave I (Boba Fett’s Ship), both of which give you a substantial advantage. There’s a supremacy mode which throws together everything from Ground combat, Heroes and Space and its utter chaos – I’d recommend levelling up on other modes before trying it!

While the game may lack a few features I’d have liked to see included, what’s there is excellent – hopefully the DLC can maintain the quality!

Rating: 5 out of 5!

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